Protect the play
Theme the surfaces, never rearrange the gameplay. Environmental storytelling should enhance, not obscure, interaction.
How we work
Our principles help us make clear decisions—from the first interaction to the last polish pass.
Studio principles
Theme the surfaces, never rearrange the gameplay. Environmental storytelling should enhance, not obscure, interaction.
Mobile-first whenever practical. Accessibility is a feature. Readability comes before decoration.
Cohesion matters more than ornamentation, and every environment should have its own material language.
Bottom screen space is valuable on mobile. Cosmetic changes should never reduce readability.
Test before polishing. Design for long play sessions and for maintainability beyond the first release.
Reusable assets belong to the studio, not individual games.
Looking ahead
Future guides will turn these principles into practical standards for brand, interface design, accessibility, development, shared assets, and music. For now, the public foundation stays focused and useful.